Avoiding the Singleton. Does This Follow Good Maintainable Coding Practices? : Unity3D



Avoiding the Singleton. Does This Follow Good Maintainable Coding Practices? : Unity3D

use the following search parameters to narrow your results: subreddit:subreddit selftext:text self:yes (or self:no) nsfw:yes (or nsfw:no) e.g. 08 Feb 2017 Please refer to our Wiki before posting! And be sure to flair your post appropriately. Chat Rooms Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there. Reddit Logo created by /u/big-ish from /r/redditlogos ! created by [deleted]a community for 7 years by Novwyi Hey all,   The Singleton A very popular tool for creating objects with a global point of access, but they wreak havoc if you're not careful. I've created my singletons in the past with the usual approach of a static Instance variable, but I'm growing less found of this technique every time I use it. It is dreadful seeing MySingleton.Instance calls scattered across all of my scripts.   The GameState Scenario Let's create a very small project here. I want to create a game state for my game.

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