AREA | The Principles of Good Programming



AREA | The Principles of Good Programming

DRY - Don't repeat yourself. - Probably the single most fundamental tenet in programming is to avoid repetition. Many programming constructs exist solely for that purpose (e.g. loops, functions, classes, and more). As soon as you start repeating yourself (e.g. a long expression, a series of statements, same concept) create a new abstraction.
http://en.wikipedia.org/wiki/Don%27t_repeat_yourself

Abstraction Principle - Related to DRY is the abstraction principle "Each significant piece of functionality in a program should be implemented in just one place in the source code."
http://en.wikipedia.org/wiki/Abstraction_principle_(programming)

KISS (Keep it simple, stupid!) - Simplicity (and avoiding complexity) should always be a key goal.
http://en.wikipedia.org/wiki/KISS_principle


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