State Design Pattern



Intent Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. An object-oriented state machine wrapper + polymorphic wrappee + collaboration Problem A monolithic object's behavior is a function of its state, and it must change its behavior at run-time depending on that state. Or, an application is characterixed by large and numerous case statements that vector flow of control based on the state of the application. Discussion The State pattern is a solution to the problem of how to make behavior depend on state.

Read full article from State Design Pattern


No comments:

Post a Comment

Labels

Algorithm (219) Lucene (130) LeetCode (97) Database (36) Data Structure (33) text mining (28) Solr (27) java (27) Mathematical Algorithm (26) Difficult Algorithm (25) Logic Thinking (23) Puzzles (23) Bit Algorithms (22) Math (21) List (20) Dynamic Programming (19) Linux (19) Tree (18) Machine Learning (15) EPI (11) Queue (11) Smart Algorithm (11) Operating System (9) Java Basic (8) Recursive Algorithm (8) Stack (8) Eclipse (7) Scala (7) Tika (7) J2EE (6) Monitoring (6) Trie (6) Concurrency (5) Geometry Algorithm (5) Greedy Algorithm (5) Mahout (5) MySQL (5) xpost (5) C (4) Interview (4) Vi (4) regular expression (4) to-do (4) C++ (3) Chrome (3) Divide and Conquer (3) Graph Algorithm (3) Permutation (3) Powershell (3) Random (3) Segment Tree (3) UIMA (3) Union-Find (3) Video (3) Virtualization (3) Windows (3) XML (3) Advanced Data Structure (2) Android (2) Bash (2) Classic Algorithm (2) Debugging (2) Design Pattern (2) Google (2) Hadoop (2) Java Collections (2) Markov Chains (2) Probabilities (2) Shell (2) Site (2) Web Development (2) Workplace (2) angularjs (2) .Net (1) Amazon Interview (1) Android Studio (1) Array (1) Boilerpipe (1) Book Notes (1) ChromeOS (1) Chromebook (1) Codility (1) Desgin (1) Design (1) Divide and Conqure (1) GAE (1) Google Interview (1) Great Stuff (1) Hash (1) High Tech Companies (1) Improving (1) LifeTips (1) Maven (1) Network (1) Performance (1) Programming (1) Resources (1) Sampling (1) Sed (1) Smart Thinking (1) Sort (1) Spark (1) Stanford NLP (1) System Design (1) Trove (1) VIP (1) tools (1)

Popular Posts