Want to read it on paper/eBook? I’m working on those now! Join the mailing list and I’ll tell you when they’re ready: (I post less than once a month. Don’t worry, I won’t spam you.) Table of Contents Game Programming Patterns Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where everything is intertwined with everything else? Wonder if and how design patterns apply to games? Hear things like “cache coherency” and “object pools”,
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