Oculus Founder: Rift will come to Mac if Apple "ever releases a good computer" | Ars Technica



Oculus Founder: Rift will come to Mac if Apple “ever releases a good computer” | Ars Technica

Oculus Founder: Rift will come to Mac if Apple “ever releases a good computer” Even high-end Mac Pro GPUs aren't powerful enough for VR, Luckey says. by Kyle Orland - Mar 3, 2016 7:50 pm UTC Further Reading You'll need a good GPU to push 2160×1200 at 90Hz—and it's Windows-only at launch. It's been almost a year now since Oculus announced that the consumer version of the Rift virtual reality headset would only support Windows PCs at launch—a turnaround from development kits that worked fine on Mac and Linux boxes. Now, according to Oculus co-founder Palmer Luckey, it "is up to Apple" to change that state of affairs. Specifically, "if they ever release a good computer, we will do it," he told Shacknews recently . Basically, Luckey continued, even the highest-end Mac you can buy would not provide an enjoyable experience on the final Rift hardware, which is significantly more powerful than early development kits. "It just boils down to the fact that Apple doesn’t prioritize high-end GPUs,

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